Gah - a solution with more questions. – EntropicLqd

UE1:Stinger (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Inventory >> Weapon >> Stinger
Package: 
UnrealShare
This class in other games:
RTNP, UT

Stinger.

Properties

bAlreadyFiring

Type: bool


Default values

Property Value
AIRating 0.4
AltFireSound Sound'UnrealShare.Stinger.StingerAltFire'
AltProjectileClass Class'UnrealShare.StingerProjectile'
AmmoName Class'UnrealShare.StingerAmmo'
AutoSwitchPriority 3
bAltWarnTarget True
bNoSmooth False
CollisionHeight 8.0
CollisionRadius 27.0
DeathMessage "%o was perforated by %k's %w."
FireOffset
Member Value
X 12.0
Y -10.0
Z -15.0
FireSound Sound'UnrealShare.Stinger.StingerFire'
InventoryGroup 3
ItemName "Stinger"
Mesh LodMesh'UnrealShare.StingerPickup'
Misc1Sound Sound'UnrealShare.Stinger.EndFire'
PickupAmmoCount 40
PickupMessage "You picked up the Stinger"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealShare.StingerPickup'
PlayerViewMesh LodMesh'UnrealShare.StingerM'
PlayerViewOffset
Member Value
X 4.2
Y -3.0
Z -4.0
PlayerViewScale 1.7
ProjectileClass Class'UnrealShare.StingerProjectile'
RefireRate 0.8
SelectSound Sound'UnrealShare.Stinger.StingerLoad'
ShakeMag 120.0
SoundRadius 64
SoundVolume 255
ThirdPersonMesh LodMesh'UnrealShare.Stinger3rd'

Instance functions

PlayAltFiring

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


PlayFiring

function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


RateSelf

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


States

AltFiring

AltFiring.ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire (global)


NormalFire

NormalFire.EndState

event EndState ()

Overrides: Object.EndState (global)


NormalFire.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)