Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:StochasticTrigger (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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StochasticTrigger.
Properties
Property group 'StochasticTrigger'
Events
Type: name
Array size: 6
What events to call (must be at least one event)
maxReCheckTime
Type: float
Try to re-trigger the event after (max amount)
minReCheckTime
Type: float
Try to re-trigger the event after (min amount)
triggerProbability
Type: float
The chance of the event occuring effect playing
Internal variables
bIsActive
Type: bool
This trigger dispacher is activated/deactivated
numEvents
Type: int
The number of events available
reTriggerTime
Type: float
triggerInstigator
Type: Actor
Who enabled this actor to dispach?
Events
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
States
AlwaysActive
TriggeredActive
TriggeredActive.Trigger
Overrides: Actor.Trigger (global)
TriggeredActive.UnTrigger
Overrides: Actor.UnTrigger (global)