Always snap to grid
|Object >> Subsystem|
- Direct subclass:
- This class in other games:
- U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3
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Please remove the
Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.
This is a built-in Unreal class and it shouldn't be modified.
Modifiers: private, native, const