I don't need to test my programs. I have an error-correcting modem.

UE2:Subsystem (U2)

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U2 Object >> Subsystem
Package: 
Core
Direct subclass:
Engine
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2XMP, UT2004, UDK, UT3

Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.

This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

ExecVtbl[edit]

Type: int

Modifiers: private, native, const