Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Subsystem (UT2003)

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UT2003 Object >> Subsystem
Direct subclass:
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UDK, UT3

Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.

This is a built-in Unreal class and it shouldn't be modified.



Type: pointer

Modifiers: private, native, const