Always snap to grid

UE1:TSkaarjbot (UT)

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UT Object >> Actor >> Pawn >> Bot >> HumanBotPlus >> MaleBotPlus >> CustomBot >> TSkaarjbot
Package: 
MultiMesh

TSkaarjbot.

Default values

Property Value
breathagain Sound'UnrealI.Skaarj.SKPGasp1'
Deaths[0] Sound'UnrealI.Skaarj.SKPDeath1'
Deaths[1] Sound'UnrealI.Skaarj.SKPDeath2'
Deaths[2] Sound'UnrealI.Skaarj.SKPDeath3'
Deaths[3] None
Deaths[4] Sound'UnrealI.Skaarj.SKPDeath1'
Deaths[5] Sound'UnrealI.Skaarj.SKPDeath3'
DefaultCustomPackage "TSkMSkins."
DefaultFace "Dominator"
DefaultSkinName "TSkMSkins.Warr"
drown Sound'UnrealI.Skaarj.SKPDrown1'
Footstep1 Sound'multimesh.Skaarj.SkWalk'
Footstep2 Sound'multimesh.Skaarj.SkWalk'
Footstep3 Sound'multimesh.Skaarj.SkWalk'
GaspSound Sound'UnrealI.Skaarj.SKPGasp1'
HitSound1 Sound'UnrealI.Skaarj.SKPInjur1'
HitSound2 Sound'UnrealI.Skaarj.SKPInjur2'
HitSound3 Sound'UnrealI.Skaarj.SKPInjur3'
HitSound4 Sound'UnrealI.Skaarj.SKPInjur4'
JumpSound Sound'UnrealI.Skaarj.SKPJump1'
LandGrunt Sound'UnrealI.Skaarj.Land1SK'
LODBias 0.72
MenuName "Skaarj Hybrid"
Mesh LodMesh'EpicCustomModels.TSkM'
SelectionMesh "EpicCustomModels.TSkM"
TeamSkin "T_skaarj_"
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'
VoiceType "MultiMesh.SkaarjVoice"

Instance functions

FastInAir

function FastInAir ()

Overrides: HumanBotPlus.FastInAir


PlayDodge

function PlayDodge (bool bDuckLeft)

Overrides: HumanBotPlus.PlayDodge


PlayDuck

function PlayDuck ()

Overrides: HumanBotPlus.PlayDuck


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: MaleBotPlus.PlayDying


PlayInAir

function PlayInAir ()

Overrides: HumanBotPlus.PlayInAir


PlaySkaarjDecap

function PlaySkaarjDecap ()