Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:TazerProj (U1)

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U1 Object >> Actor >> Projectile >> TazerProj
Package: 
UnrealShare
This class in other games:
RTNP, UT

TazerProj.

Default values

Property Value
bFixedRotationDir True
bNetTemporary False
bProjTarget True
bUnlit True
CollisionHeight 12.0
CollisionRadius 12.0
Damage 55.0
DesiredRotation
Member Value
Pitch 23442
Roll 34234
Yaw 34234
ImpactSound Sound'UnrealShare.General.Expla02'
LifeSpan 10.0
LightBrightness 101
LightEffect LE_NonIncidence
LightHue 165
LightRadius 6
LightSaturation 72
LightType LT_Steady
Mesh LodMesh'UnrealShare.TazerProja'
MomentumTransfer 70000
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 45345
Roll 63466
Yaw 33453
Speed 1000.0

Instance functions

Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


SuperExplosion

function SuperExplosion ()


States

Flying

Modifiers: auto

Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)