Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:TazerProj (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> TazerProj |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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TazerProj.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bFixedRotationDir | True | ||||||||
bNetTemporary | False | ||||||||
bProjTarget | True | ||||||||
bUnlit | True | ||||||||
CollisionHeight | 12.0 | ||||||||
CollisionRadius | 12.0 | ||||||||
Damage | 55.0 | ||||||||
DesiredRotation |
|
||||||||
ImpactSound | Sound'UnrealShare.General.Expla02' | ||||||||
LifeSpan | 10.0 | ||||||||
LightBrightness | 101 | ||||||||
LightEffect | LE_NonIncidence | ||||||||
LightHue | 165 | ||||||||
LightRadius | 6 | ||||||||
LightSaturation | 72 | ||||||||
LightType | LT_Steady | ||||||||
Mesh | LodMesh'UnrealShare.TazerProja' | ||||||||
MomentumTransfer | 70000 | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
RotationRate |
|
||||||||
Speed | 1000.0 |
Instance functions[edit]
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
SuperExplosion[edit]
function SuperExplosion ()
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)