Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:ThrowStuff (UT)

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UT Object >> Actor >> Keypoint >> ThrowStuff
Package: 
UnrealShare
This class in other games:
RTNP, U1

ThrowStuff. throw pawns, inventory (non-item), and decorations around

Properties[edit]

Property group 'ThrowStuff'[edit]

bRandomize[edit]

Type: bool


interval[edit]

Type: float


Numthrows[edit]

Type: byte


Default value: 1

throwVect[edit]

Type: Object.Vector


Internal variables[edit]

baseSize[edit]

Type: float


remainingThrows[edit]

Type: byte


Default values[edit]

Property Value
bStatic False

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

Throwing[edit]

function Throwing ()