Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:ThrownBody (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBody >> ThrownBody |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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ThrownBody.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Hang2' | ||||
bPushable | True | ||||
Rotation |
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RotationRate |
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Events[edit]
HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: CreatureCarcass.HitWall
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
TakeDamage[edit]
event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)
Overrides: CreatureCarcass.TakeDamage