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UE1:TimeDemo (U1)

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U1 Object >> Actor >> Info >> TimeDemo
Package: 
Engine
This class in other games:
RTNP

TimeDemo - calculate and display framerate This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

bFirstFrame[edit]

Type: bool


bSaveToFile[edit]

Type: bool


Console[edit]

Type: Console


CycleCount[edit]

Type: int


CycleMessage[edit]

Type: string


CycleResult[edit]

Type: string


FileAr[edit]

Type: int

C++ FArchive*.

FrameLastCycle[edit]

Type: int

Frames in the last cycle

FrameLastSecond[edit]

Type: int

Frames in the last second

FrameNum[edit]

Type: int


LastCycleTime[edit]

Type: float


LastFrameTime[edit]

Type: float


LastSec[edit]

Type: float


LastSecTime[edit]

Type: float


MaxFPS[edit]

Type: float


MinFPS[edit]

Type: float


NewPoint[edit]

Type: TimeDemoInterpolationPoint


OldPoint[edit]

Type: InterpolationPoint


QuitAfterCycles[edit]

Type: int


SquareSum[edit]

Type: float


StartTime[edit]

Type: float


TimeDilation[edit]

Type: float


TimePassed[edit]

Type: float


Functions[edit]

Native functions[edit]

CloseFile[edit]

native final function CloseFile ()


OpenFile[edit]

native final function OpenFile ()


WriteToFile[edit]

native final function WriteToFile (string Text)


Other instance functions[edit]

DoSetup[edit]

function DoSetup (Console C, optional bool bSave, optional int QuitAfter)


DoShutdown[edit]

function DoShutdown ()


PostRender[edit]

function PostRender (Canvas C)


StartCycle[edit]

function StartCycle ()


TickTimeDemo[edit]

function TickTimeDemo (float Delta)