Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:TimeDemo (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 1.1 bFirstFrame
- 1.2 bSaveToFile
- 1.3 Console
- 1.4 CycleCount
- 1.5 CycleMessage
- 1.6 CycleResult
- 1.7 FileAr
- 1.8 FrameLastCycle
- 1.9 FrameLastSecond
- 1.10 FrameNum
- 1.11 LastCycleTime
- 1.12 LastFrameTime
- 1.13 LastSec
- 1.14 LastSecTime
- 1.15 MaxFPS
- 1.16 MinFPS
- 1.17 NewPoint
- 1.18 OldPoint
- 1.19 QuitAfterCycles
- 1.20 SquareSum
- 1.21 StartTime
- 1.22 TimeDilation
- 1.23 TimePassed
- 2 Functions
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TimeDemo - calculate and display framerate This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
bFirstFrame[edit]
Type: bool
bSaveToFile[edit]
Type: bool
Console[edit]
Type: Console
CycleCount[edit]
Type: int
CycleMessage[edit]
Type: string
CycleResult[edit]
Type: string
FileAr[edit]
Type: int
C++ FArchive*.
FrameLastCycle[edit]
Type: int
Frames in the last cycle
FrameLastSecond[edit]
Type: int
Frames in the last second
FrameNum[edit]
Type: int
LastCycleTime[edit]
Type: float
LastFrameTime[edit]
Type: float
LastSec[edit]
Type: float
LastSecTime[edit]
Type: float
MaxFPS[edit]
Type: float
MinFPS[edit]
Type: float
NewPoint[edit]
Type: TimeDemoInterpolationPoint
OldPoint[edit]
Type: InterpolationPoint
QuitAfterCycles[edit]
Type: int
SquareSum[edit]
Type: float
StartTime[edit]
Type: float
TimeDilation[edit]
Type: float
TimePassed[edit]
Type: float
Functions[edit]
Native functions[edit]
CloseFile[edit]
native final function CloseFile ()
OpenFile[edit]
native final function OpenFile ()
WriteToFile[edit]
native final function WriteToFile (string Text)
Other instance functions[edit]
DoSetup[edit]
DoShutdown[edit]
function DoShutdown ()
PostRender[edit]
function PostRender (Canvas C)
StartCycle[edit]
function StartCycle ()
TickTimeDemo[edit]
function TickTimeDemo (float Delta)