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UE1:TriggeredDeath (U1)

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U1 Object >> Actor >> Triggers >> TriggeredDeath
Package: 
UnrealShare
This class in other games:
RTNP, UT

TriggeredDeath. When triggered, kills the player, causing screen flashes and sounds.

Properties

Property group 'TriggeredDeath'

bDestroyItems

Type: bool

destroy any items which may touch it as well

ChangeTime

Type: float


DeathName

Type: name


EndFlashFog

Type: Object.Vector


EndFlashScale

Type: float


FemaleDeathSound

Type: Sound


MaleDeathSound

Type: Sound


StartFlashFog

Type: Object.Vector


StartFlashScale

Type: float


Internal variables

TimePassed

Type: float

Array size: 8


Victim

Type: PlayerPawn

Array size: 8


States

Enabled

Modifiers: auto

Enabled.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Enabled.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)


Enabled.KillVictim

function KillVictim (Pawn Victim)