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UE1:TriggeredDeath (UT)

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UT Object >> Actor >> Triggers >> TriggeredDeath
Package: 
UnrealShare
This class in other games:
RTNP, U1

TriggeredDeath. When triggered, kills the player, causing screen flashes and sounds.

Properties[edit]

Property group 'TriggeredDeath'[edit]

bDestroyItems[edit]

Type: bool

destroy any items which may touch it as well

ChangeTime[edit]

Type: float


DeathName[edit]

Type: name


EndFlashFog[edit]

Type: Object.Vector


EndFlashScale[edit]

Type: float


FemaleDeathSound[edit]

Type: Sound


MaleDeathSound[edit]

Type: Sound


StartFlashFog[edit]

Type: Object.Vector


StartFlashScale[edit]

Type: float


Internal variables[edit]

TimePassed[edit]

Type: float

Array size: 8


Victim[edit]

Type: PlayerPawn

Array size: 8


States[edit]

Enabled[edit]

Modifiers: auto

Enabled.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Enabled.Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch (global)


Enabled.KillVictim[edit]

function KillVictim (Pawn Victim)