My program doesn't have bugs. It just develops random features.
UE1:UBrowserPlayerGrid (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowGrid >> UBrowserPlayerGrid |
Contents
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UBrowserPlayerGrid
Properties
BotText
Type: string
Modifiers: localized
Default value: "Bot"
DisabledText
Type: string
Modifiers: localized
Default value: "Unregistered"
EnabledText
Type: string
Modifiers: localized
Default value: "Registered"
FaceText
Type: string
Modifiers: localized
Default value: "Face"
FragsText
Type: string
Modifiers: localized
Default value: "Frags"
IDText
Type: string
Modifiers: localized
Default value: "ID"
MeshText
Type: string
Modifiers: localized
Default value: "Mesh"
NameText
Type: string
Modifiers: localized
Default value: "Name"
ngSecretColumn
Type: UWindowGridColumn
ngSecretText
Type: string
Modifiers: localized
Default value: "ngWorldStats Status"
ngSecretWidth
Type: int
PingText
Type: string
Modifiers: localized
Default value: "Ping"
SkinText
Type: string
Modifiers: localized
Default value: "Skin"
TeamText
Type: string
Modifiers: localized
Default value: "Team"
Default values
Property | Value |
---|---|
bNoKeyboard | True |
Instance functions
Created
Overrides: UWindowGrid.Created
PaintColumn
Overrides: UWindowGrid.PaintColumn
RightClickRow
Overrides: UWindowGrid.RightClickRow
SelectRow
Overrides: UWindowGrid.SelectRow
SortColumn
Overrides: UWindowGrid.SortColumn