Gah - a solution with more questions. – EntropicLqd
UE1:UMenuGameMenu (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowPulldownMenu >> UMenuGameMenu |
Contents
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Properties[edit]
Botmatch[edit]
Type: UWindowPulldownMenuItem
BotmatchHelp[edit]
Type: string
Modifiers: localized
Default value: "Select to begin a game of Botmatch: Deathmatch with Bots!"
BotmatchName[edit]
Type: string
Modifiers: localized
Default value: "&Botmatch"
ConfirmQuit[edit]
Type: UWindowMessageBox
GameOptions[edit]
Type: UWindowPulldownMenuItem
Load[edit]
Type: UWindowPulldownMenuItem
LoadHelp[edit]
Type: string
Modifiers: localized
Default value: "Select to load a previously saved game."
LoadName[edit]
Type: string
Modifiers: localized
Default value: "&Load"
NewGame[edit]
Type: UWindowPulldownMenuItem
NewGameHelp[edit]
Type: string
Modifiers: localized
Default value: "Select to setup a new single player game of Unreal."
NewGameName[edit]
Type: string
Modifiers: localized
Default value: "&New"
Quit[edit]
Type: UWindowPulldownMenuItem
QuitHelp[edit]
Type: string
Modifiers: localized
Default value: "Select to save preferences and exit Unreal."
QuitName[edit]
Type: string
Modifiers: localized
Default value: "&Quit"
QuitText[edit]
Type: string
Modifiers: localized
Default value: "Are you sure you want to Quit?"
QuitTitle[edit]
Type: string
Modifiers: localized
Default value: "Confirm Quit"
Save[edit]
Type: UWindowPulldownMenuItem
SaveHelp[edit]
Type: string
Modifiers: localized
Default value: "Select to save your current game."
SaveName[edit]
Type: string
Modifiers: localized
Default value: "&Save"
Instance functions[edit]
Created[edit]
Overrides: UWindowPulldownMenu.Created
ExecuteItem[edit]
Overrides: UWindowPulldownMenu.ExecuteItem
MessageBoxDone[edit]
Overrides: UWindowWindow.MessageBoxDone
Select[edit]
Overrides: UWindowPulldownMenu.Select