UE1:UMenuGameOptionsClientWindow (RTNP)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameOptionsClientWindow |
- Package:
- UMenu
- This class in other games:
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Properties
bShowGoreControl
Type: bool
Modifiers: globalconfig
CenterName
Type: string
Modifiers: localized
Default value: "Center"
ControlOffset
Type: float
Default value: 20.0
DodgingCheck
Type: UWindowCheckbox
DodgingHelp
Type: string
Modifiers: localized
Default value: "If checked, double tapping the movement keys (forward, back, and strafe left or right) will result in a fast dodge move."
DodgingText
Type: string
Modifiers: localized
Default value: "Dodging"
GoreCombo
Type: UWindowComboControl
GoreHelp
Type: string
Modifiers: localized
Default value: "Choose the level of gore you wish to see in the game."
GoreLevels
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "Normal"
Default value, index 1: "Reduced"
Default value, index 2: "Ultra-Low"
GoreText
Type: string
Modifiers: localized
Default value: "Gore Level"
HiddenName
Type: string
Modifiers: localized
Default value: "Hidden"
LeftName
Type: string
Modifiers: localized
Default value: "Left"
LocalCheck
Type: UWindowCheckbox
LocalHelp
Type: string
Modifiers: localized
Default value: "If checked, your system will log local botmatch and single player tournament games for stat compilation."
LocalText
Type: string
Modifiers: localized
Default value: "ngStats Local Logging"
RightName
Type: string
Modifiers: localized
Default value: "Right"
SpeedSlider
Type: UWindowHSliderControl
SpeedText
Type: string
Modifiers: localized
Default value: "Game Speed"
ViewBobHelp
Type: string
Modifiers: localized
Default value: "Use the slider to adjust the amount your view will bob when moving."
ViewBobSlider
Type: UWindowHSliderControl
ViewBobText
Type: string
Modifiers: localized
Default value: "View Bob"
WeaponFlashCheck
Type: UWindowCheckbox
WeaponFlashHelp
Type: string
Modifiers: localized
Default value: "If checked, your screen will flash when you fire your weapon."
WeaponFlashText
Type: string
Modifiers: localized
Default value: "Weapon Flash"
WeaponHandCombo
Type: UWindowComboControl
WeaponHandHelp
Type: string
Modifiers: localized
Default value: "Select where your weapon will appear."
WeaponHandText
Type: string
Modifiers: localized
Default value: "Weapon Hand"
Instance functions
AfterCreate
Overrides: UWindowWindow.AfterCreate
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
Overrides: UWindowWindow.Created
DodgingChecked
GoreChanged
LocalChecked
Notify
Overrides: UMenuPageWindow.Notify
SaveConfigs
Overrides: UWindowWindow.SaveConfigs
SpeedChanged
ViewBobChanged
WeaponFlashChecked
WeaponHandChanged