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UE1:UMenuGameOptionsClientWindow (UT)

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Package: 
UMenu
This class in other games:
RTNP

null

Properties[edit]

bShowGoreControl[edit]

Type: bool

Modifiers: globalconfig


Default value: True

CenterName[edit]

Type: string

Modifiers: localized


Default value: "Center"

ControlOffset[edit]

Type: float


Default value: 20.0

DodgingCheck[edit]

Type: UWindowCheckbox


DodgingHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, double tapping the movement keys (forward, back, and strafe left or right) will result in a fast dodge move."

DodgingText[edit]

Type: string

Modifiers: localized


Default value: "Dodging"

GoreCombo[edit]

Type: UWindowComboControl


GoreHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose the level of gore you wish to see in the game."

GoreLevels[edit]

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "Normal"

Default value, index 1: "Reduced"

Default value, index 2: "Ultra-Low"

GoreText[edit]

Type: string

Modifiers: localized


Default value: "Gore Level"

HiddenName[edit]

Type: string

Modifiers: localized


Default value: "Hidden"

LeftName[edit]

Type: string

Modifiers: localized


Default value: "Left"

LocalCheck[edit]

Type: UWindowCheckbox


LocalHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, your system will log local botmatch and single player tournament games for stat compilation."

LocalText[edit]

Type: string

Modifiers: localized


Default value: "ngStats Local Logging"

RightName[edit]

Type: string

Modifiers: localized


Default value: "Right"

SpeedSlider[edit]

Type: UWindowHSliderControl


SpeedText[edit]

Type: string

Modifiers: localized


Default value: "Game Speed"

ViewBobHelp[edit]

Type: string

Modifiers: localized


Default value: "Use the slider to adjust the amount your view will bob when moving."

ViewBobSlider[edit]

Type: UWindowHSliderControl


ViewBobText[edit]

Type: string

Modifiers: localized


Default value: "View Bob"

WeaponFlashCheck[edit]

Type: UWindowCheckbox


WeaponFlashHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, your screen will flash when you fire your weapon."

WeaponFlashText[edit]

Type: string

Modifiers: localized


Default value: "Weapon Flash"

WeaponHandCombo[edit]

Type: UWindowComboControl


WeaponHandHelp[edit]

Type: string

Modifiers: localized


Default value: "Select where your weapon will appear."

WeaponHandText[edit]

Type: string

Modifiers: localized


Default value: "Weapon Hand"

Instance functions[edit]

AfterCreate[edit]

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


DodgingChecked[edit]

function DodgingChecked ()


GoreChanged[edit]

function GoreChanged ()


LocalChecked[edit]

function LocalChecked ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SpeedChanged[edit]

function SpeedChanged ()


ViewBobChanged[edit]

function ViewBobChanged ()


WeaponFlashChecked[edit]

function WeaponFlashChecked ()


WeaponHandChanged[edit]

function WeaponHandChanged ()