Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuGameOptionsClientWindow (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties

bShowGoreControl

Type: bool

Modifiers: globalconfig


CenterName

Type: string

Modifiers: localized


Default value: "Center"

ControlOffset

Type: float


Default value: 20.0

DodgingCheck

Type: UWindowCheckbox


DodgingHelp

Type: string

Modifiers: localized


Default value: "If checked, double tapping the movement keys (forward, back, and strafe left or right) will result in a fast dodge move."

DodgingText

Type: string

Modifiers: localized


Default value: "Dodging"

GoreCombo

Type: UWindowComboControl


GoreHelp

Type: string

Modifiers: localized


Default value: "Choose the level of gore you wish to see in the game."

GoreLevels

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "Normal"

Default value, index 1: "Reduced"

Default value, index 2: "Ultra-Low"

GoreText

Type: string

Modifiers: localized


Default value: "Gore Level"

HiddenName

Type: string

Modifiers: localized


Default value: "Hidden"

LeftName

Type: string

Modifiers: localized


Default value: "Left"

LocalCheck

Type: UWindowCheckbox


LocalHelp

Type: string

Modifiers: localized


Default value: "If checked, your system will log local botmatch and single player tournament games for stat compilation."

LocalText

Type: string

Modifiers: localized


Default value: "ngStats Local Logging"

RightName

Type: string

Modifiers: localized


Default value: "Right"

SpeedSlider

Type: UWindowHSliderControl


SpeedText

Type: string

Modifiers: localized


Default value: "Game Speed"

ViewBobHelp

Type: string

Modifiers: localized


Default value: "Use the slider to adjust the amount your view will bob when moving."

ViewBobSlider

Type: UWindowHSliderControl


ViewBobText

Type: string

Modifiers: localized


Default value: "View Bob"

WeaponFlashCheck

Type: UWindowCheckbox


WeaponFlashHelp

Type: string

Modifiers: localized


Default value: "If checked, your screen will flash when you fire your weapon."

WeaponFlashText

Type: string

Modifiers: localized


Default value: "Weapon Flash"

WeaponHandCombo

Type: UWindowComboControl


WeaponHandHelp

Type: string

Modifiers: localized


Default value: "Select where your weapon will appear."

WeaponHandText

Type: string

Modifiers: localized


Default value: "Weapon Hand"

Instance functions

AfterCreate

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


DodgingChecked

function DodgingChecked ()


GoreChanged

function GoreChanged ()


LocalChecked

function LocalChecked ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SpeedChanged

function SpeedChanged ()


ViewBobChanged

function ViewBobChanged ()


WeaponFlashChecked

function WeaponFlashChecked ()


WeaponHandChanged

function WeaponHandChanged ()