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UE1:UMenuHUDConfigCW (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Constants[edit]

HUDConfigSliderY[edit]

Value: 20


CrosshairSliderY[edit]

Value: 115


Properties[edit]

Property group 'UMenuHUDConfigCW'[edit]

HUDIcon[edit]

Type: Texture

Array size: 6


Default value, index 0: Texture'UMenu.Hud1'

Default value, index 1: Texture'UMenu.Hud2'

Default value, index 2: Texture'UMenu.Hud3'

Default value, index 3: Texture'UMenu.Hud4'

Default value, index 4: Texture'UMenu.Hud5'

Default value, index 5: Texture'UMenu.Hud6'

Internal variables[edit]

CrosshairHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose the crosshair appearing at the center of your screen."

CrosshairSlider[edit]

Type: UWindowHSliderControl


CrosshairText[edit]

Type: string

Modifiers: localized


Default value: "Crosshair Style"

HUDConfigHelp[edit]

Type: string

Modifiers: localized


Default value: "Use the left and right arrow keys to select a Heads Up Display configuration."

HUDConfigSlider[edit]

Type: UWindowHSliderControl


HUDConfigText[edit]

Type: string

Modifiers: localized


Default value: "HUD Layout"

Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


CrosshairChanged[edit]

function CrosshairChanged ()


HUDConfigChanged[edit]

function HUDConfigChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UMenuPageWindow.Paint


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs