Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuHUDConfigCW (UT)

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Package: 
UMenu
This class in other games:
RTNP

null

Properties[edit]

CrosshairHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose the crosshair appearing at the center of your screen."

CrosshairSlider[edit]

Type: UWindowHSliderControl


CrosshairText[edit]

Type: string

Modifiers: localized


Default value: "Crosshair Style"

HUDConfigHelp[edit]

Type: string

Modifiers: localized


Default value: "Use the left and right arrow keys to select a Heads Up Display configuration."

HUDConfigSlider[edit]

Type: UWindowHSliderControl


HUDConfigText[edit]

Type: string

Modifiers: localized


Default value: "HUD Layout"

Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


CrosshairChanged[edit]

function CrosshairChanged ()


HUDConfigChanged[edit]

function HUDConfigChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UMenuPageWindow.Paint


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs