I don't need to test my programs. I have an error-correcting modem.

UE1:UMenuModMenuItem (UT)

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UT Object >> UWindowBase >> UWindowList >> UMenuModMenuItem
Package: 
UMenu
Direct subclass:
MultiMeshMenu
This class in other games:
RTNP

Descend from this class to add an item to the Mod menu. Be sure to put a line in your Mod's .int file to specify this class eg: Object=(Name=MyModPkg.MyModMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&My Mod,This text goes on the status bar")

Properties

MenuCaption

Type: string

Modifiers: localized


Default value: "&My Mod"

MenuHelp

Type: string

Modifiers: localized


Default value: "This text goes on the status bar"

MenuItem

Type: UWindowPulldownMenuItem

Used internally

Instance functions

Execute

function Execute ()


Setup

function Setup ()