I don't need to test my programs. I have an error-correcting modem.
UE1:UMenuModMenuItem (UT)
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Object >> UWindowBase >> UWindowList >> UMenuModMenuItem |
- Package:
- UMenu
- Direct subclass:
- MultiMeshMenu
- This class in other games:
- RTNP
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Descend from this class to add an item to the Mod menu. Be sure to put a line in your Mod's .int file to specify this class eg: Object=(Name=MyModPkg.MyModMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&My Mod,This text goes on the status bar")
Properties
MenuCaption
Type: string
Modifiers: localized
Default value: "&My Mod"
MenuHelp
Type: string
Modifiers: localized
Default value: "This text goes on the status bar"
MenuItem
Type: UWindowPulldownMenuItem
Used internally
Instance functions
Execute
function Execute ()
Setup
function Setup ()