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UE1:UMenuMultiplayerMenu (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowPulldownMenu >> UMenuMultiplayerMenu |
Contents
- 1 Properties
- 1.1 bOpenLAN
- 1.2 bOpenLocation
- 1.3 Browser
- 1.4 BrowserHelp
- 1.5 BrowserName
- 1.6 BrowserWindow
- 1.7 Disconnect
- 1.8 DisconnectHelp
- 1.9 DisconnectName
- 1.10 LAN
- 1.11 LANHelp
- 1.12 LANName
- 1.13 OpenLocation
- 1.14 OpenLocationHelp
- 1.15 OpenLocationName
- 1.16 Reconnect
- 1.17 ReconnectHelp
- 1.18 ReconnectName
- 1.19 Start
- 1.20 StartGameClassName
- 1.21 StartHelp
- 1.22 StartName
- 1.23 SuggestNetspeed
- 1.24 SuggestNetspeedText
- 1.25 SuggestNetspeedTitle
- 1.26 SuggestPlayerSetup
- 1.27 SuggestPlayerSetupText
- 1.28 SuggestPlayerSetupTitle
- 1.29 UBrowserClassName
- 2 Instance functions
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Properties[edit]
bOpenLAN[edit]
Type: bool
bOpenLocation[edit]
Type: bool
Browser[edit]
Type: UWindowPulldownMenuItem
BrowserHelp[edit]
Type: string
Modifiers: localized
Default value: "Search for games currently in progress on the Internet."
BrowserName[edit]
Type: string
Modifiers: localized
Default value: "&Find Internet Games"
BrowserWindow[edit]
Type: UBrowserMainWindow
Disconnect[edit]
Type: UWindowPulldownMenuItem
DisconnectHelp[edit]
Type: string
Modifiers: localized
Default value: "Disconnect from the current server."
DisconnectName[edit]
Type: string
Modifiers: localized
Default value: "&Disconnect from Server"
LAN[edit]
Type: UWindowPulldownMenuItem
LANHelp[edit]
Type: string
Modifiers: localized
Default value: "Search for games of your local LAN."
LANName[edit]
Type: string
Modifiers: localized
Default value: "Find &LAN Games"
OpenLocation[edit]
Type: UWindowPulldownMenuItem
OpenLocationHelp[edit]
Type: string
Modifiers: localized
Default value: "Connect to a server using its IP address or unreal:// URL."
OpenLocationName[edit]
Type: string
Modifiers: localized
Default value: "Open &Location"
Reconnect[edit]
Type: UWindowPulldownMenuItem
ReconnectHelp[edit]
Type: string
Modifiers: localized
Default value: "Attempt to reconnect to the last server you were connected to."
ReconnectName[edit]
Type: string
Modifiers: localized
Default value: "&Reconnect to Server"
Start[edit]
Type: UWindowPulldownMenuItem
StartGameClassName[edit]
Type: string
Modifiers: config
Default value: "UMenu.UMenuStartGameWindow"
StartHelp[edit]
Type: string
Modifiers: localized
Default value: "Start your own network game which others can join."
StartName[edit]
Type: string
Modifiers: localized
Default value: "&Start New Multiplayer Game"
SuggestNetspeed[edit]
Type: UWindowMessageBox
SuggestNetspeedText[edit]
Type: string
Modifiers: localized
Default value: "You haven't yet configured the type of Internet connection you will be playing with. It is recommended that you go to the Network Settings screen to ensure you have the best online gaming experience.\n\nWould you like to go to Network Settings instead?"
SuggestNetspeedTitle[edit]
Type: string
Modifiers: localized
Default value: "Check Internet Speed"
SuggestPlayerSetup[edit]
Type: UWindowMessageBox
SuggestPlayerSetupText[edit]
Type: string
Modifiers: localized
Default value: "Your name is currently set to Player. It is recommended that you go to Player Setup and give yourself another name before playing a multiplayer game.\n\nWould you like to go to Player Setup instead?"
SuggestPlayerSetupTitle[edit]
Type: string
Modifiers: localized
Default value: "Check Player Name"
UBrowserClassName[edit]
Type: string
Modifiers: config
Default value: "UBrowser.UBrowserMainWindow"
Instance functions[edit]
Created[edit]
Overrides: UWindowPulldownMenu.Created
ExecuteItem[edit]
Overrides: UWindowPulldownMenu.ExecuteItem
LoadUBrowser[edit]
MessageBoxDone[edit]
Overrides: UWindowWindow.MessageBoxDone
NotifyAfterLevelChange[edit]
Overrides: UWindowWindow.NotifyAfterLevelChange
NotifyBeforeLevelChange[edit]
Overrides: UWindowWindow.NotifyBeforeLevelChange
NotifyQuitUnreal[edit]
Overrides: UWindowWindow.NotifyQuitUnreal
ResolutionChanged[edit]
Overrides: UWindowWindow.ResolutionChanged
Select[edit]
Overrides: UWindowPulldownMenu.Select
WindowShown[edit]
Overrides: UWindowWindow.WindowShown