Mostly Harmless

UE1:UMenuMultiplayerMenu (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UMenu
Direct subclass:
UTMultiplayerMenu
This class in other games:
RTNP

null

Properties

bOpenLAN

Type: bool


bOpenLocation

Type: bool


Browser

Type: UWindowPulldownMenuItem


BrowserHelp

Type: string

Modifiers: localized


Default value: "Search for games currently in progress on the Internet."

BrowserName

Type: string

Modifiers: localized


Default value: "&Find Internet Games"

BrowserWindow

Type: UBrowserMainWindow


Disconnect

Type: UWindowPulldownMenuItem


DisconnectHelp

Type: string

Modifiers: localized


Default value: "Disconnect from the current server."

DisconnectName

Type: string

Modifiers: localized


Default value: "&Disconnect from Server"

LAN

Type: UWindowPulldownMenuItem


LANHelp

Type: string

Modifiers: localized


Default value: "Search for games of your local LAN."

LANName

Type: string

Modifiers: localized


Default value: "Find &LAN Games"

OpenLocation

Type: UWindowPulldownMenuItem


OpenLocationHelp

Type: string

Modifiers: localized


Default value: "Connect to a server using its IP address or unreal:// URL."

OpenLocationName

Type: string

Modifiers: localized


Default value: "Open &Location"

Patch

Type: UWindowPulldownMenuItem


PatchHelp

Type: string

Modifiers: localized


Default value: "Find the latest update to Unreal Tournament on the web!"

PatchName

Type: string

Modifiers: localized


Default value: "Download Latest &Update"

Reconnect

Type: UWindowPulldownMenuItem


ReconnectHelp

Type: string

Modifiers: localized


Default value: "Attempt to reconnect to the last server you were connected to."

ReconnectName

Type: string

Modifiers: localized


Default value: "&Reconnect to Server"

Start

Type: UWindowPulldownMenuItem


StartGameClassName

Type: string

Modifiers: config


Default value: "UMenu.UMenuStartGameWindow"

StartHelp

Type: string

Modifiers: localized


Default value: "Start your own network game which others can join."

StartName

Type: string

Modifiers: localized


Default value: "&Start New Multiplayer Game"

SuggestNetspeed

Type: UWindowMessageBox


SuggestNetspeedText

Type: string

Modifiers: localized


Default value: "You haven't yet configured the type of Internet connection you will be playing with. It is recommended that you go to the Network Settings screen to ensure you have the best online gaming experience.\n\nWould you like to go to Network Settings instead?"

SuggestNetspeedTitle

Type: string

Modifiers: localized


Default value: "Check Internet Speed"

SuggestPlayerSetup

Type: UWindowMessageBox


SuggestPlayerSetupText

Type: string

Modifiers: localized


Default value: "Your name is currently set to Player. It is recommended that you go to Player Setup and give yourself another name before playing a multiplayer game.\n\nWould you like to go to Player Setup instead?"

SuggestPlayerSetupTitle

Type: string

Modifiers: localized


Default value: "Check Player Name"

UBrowserClassName

Type: string

Modifiers: config


Default value: "UBrowser.UBrowserMainWindow"

Instance functions

Created

function Created ()

Overrides: UWindowPulldownMenu.Created


ExecuteItem

function ExecuteItem (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.ExecuteItem


LoadUBrowser

function LoadUBrowser ()


MessageBoxDone

function MessageBoxDone (UWindowMessageBox W, UWindowBase.MessageBoxResult Result)

Overrides: UWindowWindow.MessageBoxDone


NotifyAfterLevelChange

function NotifyAfterLevelChange ()

Overrides: UWindowWindow.NotifyAfterLevelChange


NotifyBeforeLevelChange

function NotifyBeforeLevelChange ()

Overrides: UWindowWindow.NotifyBeforeLevelChange


NotifyQuitUnreal

function NotifyQuitUnreal ()

Overrides: UWindowWindow.NotifyQuitUnreal


ResolutionChanged

function ResolutionChanged (float W, float H)

Overrides: UWindowWindow.ResolutionChanged


Select

function Select (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.Select


WindowShown

function WindowShown ()

Overrides: UWindowWindow.WindowShown