Always snap to grid

UE1:UMenuNetworkClientWindow (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Package: 
UMenu
This class in other games:
RTNP

null

Properties

bInitialized

Type: bool


bShownWindow

Type: bool

Modifiers: config


Default value: True

ControlOffset

Type: float


Default value: 20.0

NetSpeedCombo

Type: UWindowComboControl


NetSpeedHelp

Type: string

Modifiers: localized


Default value: "Select the closest match to your internet connection. Try selecting a lower setting if you're getting huge lag."

NetSpeeds

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Modem (28.8K - 56K)"

Default value, index 1: "ISDN"

Default value, index 2: "Cable, xDSL"

Default value, index 3: "LAN"

NetSpeedText

Type: string

Modifiers: localized


Default value: "Internet Connection"

Instance functions

AfterCreate

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


NetSpeedChanged

function NetSpeedChanged ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs