My program doesn't have bugs. It just develops random features.

UE1:UMenuPlayerMeshClient (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties[edit]

bFace[edit]

Type: bool


BodyText[edit]

Type: string

Modifiers: localized


Default value: "Body"

bRotate[edit]

Type: bool


bTween[edit]

Type: bool


CenterButton[edit]

Type: UWindowButton


CenterRotator[edit]

Type: Object.Rotator


FaceButton[edit]

Type: UWindowSmallButton


FaceText[edit]

Type: string

Modifiers: localized


Default value: "Face"

LeftButton[edit]

Type: UWindowButton


MeshActor[edit]

Type: MeshActor


RightButton[edit]

Type: UWindowButton


ViewRotator[edit]

Type: Object.Rotator


Instance functions[edit]

AnimEnd[edit]

function AnimEnd (MeshActor MyMesh)


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


ClearSkins[edit]

function ClearSkins ()


Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowClientWindow.Close


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


LeftPressed[edit]

function LeftPressed ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowWindow.Resized


RightPressed[edit]

function RightPressed ()


SetMesh[edit]

function SetMesh (Mesh NewMesh)


SetMeshString[edit]

function SetMeshString (string NewMesh)


SetNoAnimMesh[edit]

function SetNoAnimMesh (Mesh NewMesh)


SetNoAnimMeshString[edit]

function SetNoAnimMeshString (string NewMesh)


SetSkin[edit]

function SetSkin (Texture NewSkin)


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick