Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuDialogClientWindow (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow
Package: 
UMenu
Direct subclasses:
UMenuPlayerClientWindow, UMenuMapListCW, UMenuMapListFrameCW, UMenuMutatorCW, UMenuMutatorFrameCW, UMenuPlayerMeshClient, UMenuPlayerSetupClient, UMenuSlotClientWindow, UMenuStartMatchClientWindow, UMenuWeaponPriorityCW, UMenuWeaponPriorityListArea, UMenuWeaponPriorityMesh, UTCreditsCW
This class in other games:
UT

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Instance functions[edit]

Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UWindowDialogClientWindow.Notify