Gah - a solution with more questions. – EntropicLqd
UE1:UMenuWeaponPriorityCW (RTNP)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuWeaponPriorityCW |
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Properties[edit]
HSplitter[edit]
Type: UWindowHSplitter
ListAreaClass[edit]
Type: string
Default value: "UMenu.UMenuWeaponPriorityListArea"
Instance functions[edit]
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
Resized[edit]
function Resized ()
Overrides: UWindowWindow.Resized