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UE1:UMenuSlotClientWindow (RTNP)

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Package: 
UMenu
Direct subclasses:
UMenuLoadGameClientWindow, UMenuSaveGameClientWindow
This class in other games:
UT

null

Properties[edit]

MonthNames[edit]

Type: string

Array size: 12

Modifiers: localized


Default value, index 0: "January"

Default value, index 1: "February"

Default value, index 10: "November"

Default value, index 11: "December"

Default value, index 12: "March"

Default value, index 13: "April"

Default value, index 14: "May"

Default value, index 15: "June"

Default value, index 16: "July"

Default value, index 17: "August"

Default value, index 18: "September"

Default value, index 19: "October"

SlotHelp[edit]

Type: string

Modifiers: localized


Default value: "Press to activate this slot. (Save/Load)"

SlotNames[edit]

Type: string

Array size: 13

Modifiers: globalconfig


Default value, index 0: "..Empty.."

Default value, index 1: "..Empty.."

Default value, index 10: "..Empty.."

Default value, index 11: "..Empty.."

Default value, index 12: "..Empty.."

Default value, index 13: "..Empty.."

Default value, index 14: "..Empty.."

Default value, index 15: "..Empty.."

Default value, index 16: "..Empty.."

Default value, index 17: "..Empty.."

Default value, index 18: "..Empty.."

Default value, index 19: "..Empty.."

Default value, index 20: "..Empty.."

Slots[edit]

Type: UMenuRaisedButton

Array size: 13


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created