I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UMenuSlotClientWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuSlotClientWindow |
- Package:
- UMenu
- Direct subclasses:
- UMenuLoadGameClientWindow, UMenuSaveGameClientWindow
- This class in other games:
- RTNP
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Properties[edit]
MonthNames[edit]
Type: string
Array size: 12
Modifiers: localized
Default value, index 0: "January"
Default value, index 1: "February"
Default value, index 10: "November"
Default value, index 11: "December"
Default value, index 12: "March"
Default value, index 13: "April"
Default value, index 14: "May"
Default value, index 15: "June"
Default value, index 16: "July"
Default value, index 17: "August"
Default value, index 18: "September"
Default value, index 19: "October"
SlotHelp[edit]
Type: string
Modifiers: localized
Default value: "Press to activate this slot. (Save/Load)"
SlotNames[edit]
Type: string
Array size: 9
Modifiers: globalconfig
Default value, index 0: "..Empty.."
Default value, index 1: "..Empty.."
Default value, index 2: "..Empty.."
Default value, index 3: "..Empty.."
Default value, index 4: "..Empty.."
Default value, index 5: "..Empty.."
Default value, index 6: "..Empty.."
Default value, index 7: "..Empty.."
Default value, index 8: "..Empty.."
Slots[edit]
Type: UMenuRaisedButton
Array size: 9
Instance functions[edit]
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
Overrides: UWindowWindow.Created