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UE1:UMenuMapListCW (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuMapListCW |
Contents
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Properties[edit]
bChangingDefault[edit]
Type: bool
BotmatchParent[edit]
Type: UMenuBotmatchClientWindow
CustomText[edit]
Type: string
Modifiers: localized
Default value: "Custom"
DefaultCombo[edit]
Type: UWindowComboControl
DefaultHelp[edit]
Type: string
Modifiers: localized
Default value: "Choose a default map list to load, or choose Custom and configure the map list by hand."
DefaultText[edit]
Type: string
Modifiers: localized
Default value: "Use Map List: "
Exclude[edit]
Type: UMenuMapListExclude
ExcludeCaption[edit]
Type: string
Modifiers: localized
Default value: "Maps Not Cycled"
ExcludeHelp[edit]
Type: string
Modifiers: localized
Default value: "Click and drag a map to the right hand column to include that map in the map cycle list."
FrameExclude[edit]
Type: UMenuMapListFrameCW
FrameInclude[edit]
Type: UMenuMapListFrameCW
Include[edit]
Type: UMenuMapListInclude
IncludeCaption[edit]
Type: string
Modifiers: localized
Default value: "Maps Cycled"
IncludeHelp[edit]
Type: string
Modifiers: localized
Default value: "Click and drag a map to the left hand column to remove it from the map cycle list, or drag it up or down to re-order it in the map cycle list."
Splitter[edit]
Type: UWindowHSplitter
Instance functions[edit]
Created[edit]
Overrides: UWindowWindow.Created
DefaultComboChanged[edit]
LoadDefaultClasses[edit]
LoadMapList[edit]
Notify[edit]
Overrides: UMenuDialogClientWindow.Notify
Paint[edit]
Overrides: UWindowDialogClientWindow.Paint
Resized[edit]
Overrides: UWindowWindow.Resized
SaveConfigs[edit]
Overrides: UWindowWindow.SaveConfigs