Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuRootWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> UWindowRootWindow >> UMenuRootWindow
Package: 
UMenu
This class in other games:
RTNP

UMenuRootWindow - root window subclass for Unreal Menu System

Properties[edit]

BetaFont[edit]

Type: Font


MenuBar[edit]

Type: UMenuMenuBar


StatusBar[edit]

Type: UMenuStatusBar


Default values[edit]

Property Value
LookAndFeelClass "WindowsLookAndFeel.XPLookAndFeel"

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowRootWindow.Created


DoQuitGame[edit]

function DoQuitGame ()

Overrides: UWindowRootWindow.DoQuitGame


Paint[edit]

function Paint (Canvas C, float MouseX, float MouseY)

Overrides: UWindowWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowRootWindow.Resized