Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UMenuTeamGameRulesCWindow (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameRulesBase >> UMenuGameRulesCWindow >> UMenuTeamGameRulesCWindow |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
FFHelp[edit]
Type: string
Modifiers: localized
Default value: "Slide to adjust the amount of damage friendly fire imparts to other teammates."
FFSlider[edit]
Type: UWindowHSliderControl
FFText[edit]
Type: string
Modifiers: localized
Default value: "Friendly Fire:"
Instance functions[edit]
BeforePaint[edit]
Overrides: UMenuGameRulesBase.BeforePaint
Created[edit]
function Created ()
Overrides: UMenuGameRulesBase.Created
FFChanged[edit]
function FFChanged ()
Notify[edit]
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuGameRulesBase.Notify