My program doesn't have bugs. It just develops random features.

UE1:UMenuVideoClientWindow (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties[edit]

See UMenuVideoClientWindow properties.

Instance functions[edit]

AfterCreate[edit]

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


BrightnessChanged[edit]

function BrightnessChanged ()


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


DecalsChanged[edit]

function DecalsChanged ()


DetailTexturesChanged[edit]

function DetailTexturesChanged ()


DriverChange[edit]

function DriverChange ()


DynamicChanged[edit]

function DynamicChanged ()


LoadAvailableSettings[edit]

function LoadAvailableSettings ()


MessageBoxDone[edit]

function MessageBoxDone (UWindowMessageBox W, UWindowBase.MessageBoxResult Result)

Overrides: UWindowWindow.MessageBoxDone


MinFramerateChanged[edit]

function MinFramerateChanged ()


MouseChanged[edit]

function MouseChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


ResolutionChanged[edit]

function ResolutionChanged (float W, float H)

Overrides: UWindowWindow.ResolutionChanged


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


ScaleChanged[edit]

function ScaleChanged ()


SettingsChanged[edit]

function SettingsChanged ()


SkinDetailChanged[edit]

function SkinDetailChanged ()


SkinDetailSet[edit]

function SkinDetailSet ()


TextureDetailChanged[edit]

function TextureDetailChanged ()


TextureDetailSet[edit]

function TextureDetailSet ()