Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuWeaponPriorityList (RTNP)

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RTNP Object >> UWindowBase >> UWindowList >> UWindowListBoxItem >> UMenuWeaponPriorityList
Package: 
UMenu
This class in other games:
UT

null

Properties[edit]

bFound[edit]

Type: bool


PriorityName[edit]

Type: name


WeaponClassName[edit]

Type: string


WeaponMesh[edit]

Type: Mesh


WeaponName[edit]

Type: string


WeaponSkin[edit]

Type: Texture


Instance functions[edit]

ShowThisItem[edit]

function bool ShowThisItem ()

Overrides: UWindowList.ShowThisItem