Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UMenuWeaponPriorityList (RTNP)
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Object >> UWindowBase >> UWindowList >> UWindowListBoxItem >> UMenuWeaponPriorityList |
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Properties[edit]
bFound[edit]
Type: bool
PriorityName[edit]
Type: name
WeaponClassName[edit]
Type: string
WeaponMesh[edit]
Type: Mesh
WeaponName[edit]
Type: string
WeaponSkin[edit]
Type: Texture
Instance functions[edit]
ShowThisItem[edit]
function bool ShowThisItem ()
Overrides: UWindowList.ShowThisItem