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UE1:UMenuWeaponPriorityList (RTNP)
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Object >> UWindowBase >> UWindowList >> UWindowListBoxItem >> UMenuWeaponPriorityList |
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Properties
bFound
Type: bool
PriorityName
Type: name
WeaponClassName
Type: string
WeaponMesh
Type: Mesh
WeaponName
Type: string
WeaponSkin
Type: Texture
Instance functions
ShowThisItem
function bool ShowThisItem ()
Overrides: UWindowList.ShowThisItem