Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UMenuWeaponPriorityList (RTNP)

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RTNP Object >> UWindowBase >> UWindowList >> UWindowListBoxItem >> UMenuWeaponPriorityList
Package: 
UMenu
This class in other games:
UT

null

Properties

bFound

Type: bool


PriorityName

Type: name


WeaponClassName

Type: string


WeaponMesh

Type: Mesh


WeaponName

Type: string


WeaponSkin

Type: Texture


Instance functions

ShowThisItem

function bool ShowThisItem ()

Overrides: UWindowList.ShowThisItem