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UE1:UMenuWeaponPriorityMesh (RTNP)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuWeaponPriorityMesh |
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Properties
MeshActor
Type: MeshActor
R
Type: Object.Rotator
Instance functions
Close
function Close (optional bool bByParent)
Overrides: UWindowClientWindow.Close
Created
function Created ()
Overrides: UWindowWindow.Created
Paint
Overrides: UWindowDialogClientWindow.Paint
Tick
function Tick (float DeltaTime)
Overrides: UWindowWindow.Tick