Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UMenuWeaponPriorityMesh (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuWeaponPriorityMesh |
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Properties[edit]
MeshActor[edit]
Type: MeshActor
R[edit]
Type: Object.Rotator
Instance functions[edit]
Close[edit]
function Close (optional bool bByParent)
Overrides: UWindowClientWindow.Close
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
Paint[edit]
Overrides: UWindowDialogClientWindow.Paint
Tick[edit]
function Tick (float DeltaTime)
Overrides: UWindowWindow.Tick