Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UMenuWeaponPriorityMesh (UT)

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Package: 
UMenu
This class in other games:
RTNP

null

Properties[edit]

MeshActor[edit]

Type: MeshActor


R[edit]

Type: Object.Rotator


Instance functions[edit]

Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowClientWindow.Close


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Tick[edit]

function Tick (float DeltaTime)

Overrides: UWindowWindow.Tick