Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UTChunk (UT)
Object >> Actor >> Projectile >> UTChunk |
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UTChunk.
Properties[edit]
AnimFrame[edit]
Type: Texture
Array size: 12
Default value, index 0: Texture'Botpack.ChunkGlow.Chunk_a00'
Default value, index 1: Texture'Botpack.ChunkGlow.Chunk_a01'
Default value, index 10: Texture'Botpack.ChunkGlow.Chunk_a10'
Default value, index 11: Texture'Botpack.ChunkGlow.Chunk_a11'
Default value, index 12: Texture'Botpack.ChunkGlow.Chunk_a02'
Default value, index 13: Texture'Botpack.ChunkGlow.Chunk_a03'
Default value, index 14: Texture'Botpack.ChunkGlow.Chunk_a04'
Default value, index 15: Texture'Botpack.ChunkGlow.Chunk_a05'
Default value, index 16: Texture'Botpack.ChunkGlow.Chunk_a06'
Default value, index 17: Texture'Botpack.ChunkGlow.Chunk_a07'
Default value, index 18: Texture'Botpack.ChunkGlow.Chunk_a08'
Default value, index 19: Texture'Botpack.ChunkGlow.Chunk_a09'
Count[edit]
Type: int
trail[edit]
Type: ChunkTrail
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 255 |
bBounce | True |
bNoSmooth | True |
bUnlit | True |
Damage | 16.0 |
DrawScale | 0.4 |
LifeSpan | 2.9 |
MaxSpeed | 2700.0 |
MomentumTransfer | 10000 |
MyDamageType | 'shredded' |
RemoteRole | ROLE_SimulatedProxy |
Speed | 2500.0 |
Texture | Texture'Botpack.ChunkGlow.Chunk_a00' |
Functions[edit]
Events[edit]
HitWall[edit]
Overrides: Projectile.HitWall
Landed[edit]
Overrides: Actor.Landed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Timer[edit]
Overrides: Actor.Timer
zonechange[edit]
Overrides: Actor.ZoneChange
Other instance functions[edit]
ProcessTouch[edit]
Overrides: Projectile.ProcessTouch