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UE1:UTChunk (UT)

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UT Object >> Actor >> Projectile >> UTChunk
Package: 
BotPack
Direct subclasses:
UTChunk1, UTChunk3, UTChunk4, UTchunk2

UTChunk.

Properties[edit]

AnimFrame[edit]

Type: Texture

Array size: 12


Default value, index 0: Texture'Botpack.ChunkGlow.Chunk_a00'

Default value, index 1: Texture'Botpack.ChunkGlow.Chunk_a01'

Default value, index 10: Texture'Botpack.ChunkGlow.Chunk_a10'

Default value, index 11: Texture'Botpack.ChunkGlow.Chunk_a11'

Default value, index 12: Texture'Botpack.ChunkGlow.Chunk_a02'

Default value, index 13: Texture'Botpack.ChunkGlow.Chunk_a03'

Default value, index 14: Texture'Botpack.ChunkGlow.Chunk_a04'

Default value, index 15: Texture'Botpack.ChunkGlow.Chunk_a05'

Default value, index 16: Texture'Botpack.ChunkGlow.Chunk_a06'

Default value, index 17: Texture'Botpack.ChunkGlow.Chunk_a07'

Default value, index 18: Texture'Botpack.ChunkGlow.Chunk_a08'

Default value, index 19: Texture'Botpack.ChunkGlow.Chunk_a09'

Count[edit]

Type: int


trail[edit]

Type: ChunkTrail


Default values[edit]

Property Value
AmbientGlow 255
bBounce True
bNoSmooth True
bUnlit True
Damage 16.0
DrawScale 0.4
LifeSpan 2.9
MaxSpeed 2700.0
MomentumTransfer 10000
MyDamageType 'shredded'
RemoteRole ROLE_SimulatedProxy
Speed 2500.0
Texture Texture'Botpack.ChunkGlow.Chunk_a00'

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


zonechange[edit]

simulated event zonechange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch