My program doesn't have bugs. It just develops random features.
UE1:UTTeleportEffect (UT)
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Object >> Actor >> Effects >> PawnTeleportEffect >> UTTeleportEffect |
- Package:
- BotPack
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UTTeleportEffect.
Properties[edit]
bSpawnEffects[edit]
Type: bool
T1[edit]
Type: UTTeleEffect
T2[edit]
Type: UTTeleEffect
Default values[edit]
Property | Value |
---|---|
bRandomFrame | True |
LightRadius | 9 |
MultiSkins[0] | Texture'Botpack.FlareFX.utflare1' |
MultiSkins[1] | Texture'Botpack.FlareFX.utflare2' |
MultiSkins[2] | Texture'Botpack.FlareFX.utflare3' |
MultiSkins[3] | Texture'Botpack.FlareFX.utflare4' |
MultiSkins[4] | Texture'Botpack.FlareFX.utflare5' |
MultiSkins[5] | Texture'Botpack.FlareFX.utflare6' |
MultiSkins[6] | Texture'Botpack.FlareFX.utflare7' |
MultiSkins[7] | Texture'Botpack.FlareFX.utflare8' |
Texture | Texture'Botpack.FlareFX.utflare1' |
States[edit]
Explode[edit]
Inherits from: PawnTeleportEffect.Explode
Modifiers: auto
Explode.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: PawnTeleportEffect.Explode.Tick