My program doesn't have bugs. It just develops random features.

UE1:UTTeleportEffect (UT)

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UT Object >> Actor >> Effects >> PawnTeleportEffect >> UTTeleportEffect
Package: 
BotPack

UTTeleportEffect.

Properties[edit]

bSpawnEffects[edit]

Type: bool


T1[edit]

Type: UTTeleEffect


T2[edit]

Type: UTTeleEffect


Default values[edit]

Property Value
bRandomFrame True
LightRadius 9
MultiSkins[0] Texture'Botpack.FlareFX.utflare1'
MultiSkins[1] Texture'Botpack.FlareFX.utflare2'
MultiSkins[2] Texture'Botpack.FlareFX.utflare3'
MultiSkins[3] Texture'Botpack.FlareFX.utflare4'
MultiSkins[4] Texture'Botpack.FlareFX.utflare5'
MultiSkins[5] Texture'Botpack.FlareFX.utflare6'
MultiSkins[6] Texture'Botpack.FlareFX.utflare7'
MultiSkins[7] Texture'Botpack.FlareFX.utflare8'
Texture Texture'Botpack.FlareFX.utflare1'

States[edit]

Explode[edit]

Inherits from: PawnTeleportEffect.Explode

Modifiers: auto

Explode.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: PawnTeleportEffect.Explode.Tick