My program doesn't have bugs. It just develops random features.
UE1:UTWeaponPriorityCW (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuWeaponPriorityCW >> UTWeaponPriorityCW |
- Package:
- UTMenu
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Properties
InfoWindow
Type: UTWeaponPriorityInfoArea
VSplitter
Type: UWindowVSplitter
Default values
Property | Value |
---|---|
ListAreaClass | "UTMenu.UTWeaponPriorityListArea" |
Instance functions
Created
function Created ()
Overrides: UMenuWeaponPriorityCW.Created
Resized
function Resized ()
Overrides: UMenuWeaponPriorityCW.Resized