Gah - a solution with more questions. – EntropicLqd

UE1:UTWeaponPriorityInfoArea (UT)

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Package: 
UTMenu

null

Properties[edit]

Description[edit]

Type: UWindowDynamicTextArea


Frame[edit]

Type: UWindowControlFrame


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created