I'm a doctor, not a mechanic

UE1:UWindowDynamicTextArea (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowDynamicTextArea
Package: 
UWindow
Direct subclasses:
UWindowConsoleTextAreaControl, UWindowHTMLTextArea, UWindowURLTextArea
This class in other games:
RTNP

null

Properties[edit]

AbsoluteFont[edit]

Type: Font


bAutoScrollbar[edit]

Type: bool


bDirty[edit]

Type: bool


bHCenter[edit]

Type: bool


bScrollOnResize[edit]

Type: bool


Default value: True

bTopCentric[edit]

Type: bool


bVariableRowHeight[edit]

Type: bool

Assumes !bTopCentric, !bScrollOnResize

bVCenter[edit]

Type: bool


Count[edit]

Type: int


DefaultTextHeight[edit]

Type: float


Font[edit]

Type: int


List[edit]

Type: UWindowDynamicTextRow


MaxLines[edit]

Type: int

Modifiers: config


OldH[edit]

Type: float


OldW[edit]

Type: float


RowClass[edit]

Type: class<UWindowDynamicTextRow>


Default value: Class'UWindow.UWindowDynamicTextRow'

TextColor[edit]

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 255

VertSB[edit]

Type: UWindowVScrollBar


VisibleRows[edit]

Type: int


WrapWidth[edit]

Type: float


Default values[edit]

Property Value
bNoKeyboard True

Instance functions[edit]

AddText[edit]

function UWindowDynamicTextRow AddText (string NewLine)


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowDialogControl.BeforePaint


CheckMaxRows[edit]

function UWindowDynamicTextRow CheckMaxRows ()


Clear[edit]

function Clear ()


Created[edit]

function Created ()

Overrides: UWindowDialogControl.Created


DrawTextLine[edit]

function float DrawTextLine (Canvas C, UWindowDynamicTextRow L, float Y)


GetWrapPos[edit]

function int GetWrapPos (Canvas C, UWindowDynamicTextRow L, float MaxWidth)


Paint[edit]

function Paint (Canvas C, float MouseX, float MouseY)

Overrides: UWindowWindow.Paint


RemoveNextWord[edit]

function RemoveNextWord (out string Text, out string NextWord)


RemoveWrap[edit]

function RemoveWrap (UWindowDynamicTextRow L)


SetAbsoluteFont[edit]

function SetAbsoluteFont (Font F)


SetFont[edit]

function SetFont (int F)

Overrides: UWindowDialogControl.SetFont


SetTextColor[edit]

function SetTextColor (Object.Color C)

Overrides: UWindowDialogControl.SetTextColor


SplitRowAt[edit]

function UWindowDynamicTextRow SplitRowAt (UWindowDynamicTextRow L, int SplitPos)


TextAreaClipText[edit]

function TextAreaClipText (Canvas C, float DrawX, float DrawY, coerce string S, optional bool bCheckHotkey)


TextAreaTextSize[edit]

function TextAreaTextSize (Canvas C, string Text, out float W, out float H)


WordWrap[edit]

function WordWrap (Canvas C, bool bForce)


WrapRow[edit]

function WrapRow (Canvas C, UWindowDynamicTextRow L)