Gah - a solution with more questions. – EntropicLqd

UE1:UTWeaponPriorityCW (UT)

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Package: 
UTMenu

null

Properties

InfoWindow

Type: UTWeaponPriorityInfoArea


VSplitter

Type: UWindowVSplitter


Default values

Property Value
ListAreaClass "UTMenu.UTWeaponPriorityListArea"

Instance functions

Created

function Created ()

Overrides: UMenuWeaponPriorityCW.Created


Resized

function Resized ()

Overrides: UMenuWeaponPriorityCW.Resized