Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UWindowBase (RTNP)

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RTNP Object >> UWindowBase
Package: 
UWindow
Direct subclasses:
UWindowList, UWindowLookAndFeel, UWindowWindow
This class in other games:
U1, UT

null

Constants

F_Normal

Value: 0

Normal font

F_Bold

Value: 1

Bold font

F_Large

Value: 2

Large font

F_LargeBold

Value: 3

Large, Bold font

Enums

FrameHitTest

HT_NW 
HT_N 
HT_NE 
HT_W 
HT_E 
HT_SW 
HT_S 
HT_SE 
HT_TitleBar 
HT_DragHandle 
HT_None 

MenuSound

MS_MenuPullDown 
MS_MenuCloseUp 
MS_MenuItem 
MS_WindowOpen 
MS_WindowClose 
MS_ChangeTab 

MessageBoxButtons

MB_YesNo 
MB_OKCancel 
MB_OK 
MB_YesNoCancel 

MessageBoxResult

MR_None 
MR_Yes 
MR_No 
MR_OK 
MR_Cancel 
also if you press the Close box.

PropertyCondition

PC_None 
PC_LessThan 
PC_Equal 
PC_GreaterThan 
PC_NotEqual 
PC_Contains 
PC_NotContains 

TextAlign

TA_Left 
TA_Right 
TA_Center 

Structs

HTMLStyle

int BulletLevel 
0 = no bullet depth
string LinkDestination 
Object.Color TextColor 
Object.Color BGColor 
bool bCenter 
bool bLink 
bool bUnderline 
bool bNoBR 
bool bHeading 
bool bBold 
bool bBlink 

Region

int
int
int
int

TexRegion

int
int
int
int
Texture

Functions

Static functions

BuildObjectWithProperties

static function Object BuildObjectWithProperties (string Text)


InStrAfter

static function int InStrAfter (string Text, string Match, int Pos)


Instance functions

GetRegion

function Region GetRegion (TexRegion T)


NewRegion

function Region NewRegion (float X, float Y, float W, float H)


NewTexRegion

function TexRegion NewTexRegion (float X, float Y, float W, float H, Texture T)