My program doesn't have bugs. It just develops random features.

UE1:UWindowComboListItem (UT)

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UT Object >> UWindowBase >> UWindowList >> UWindowComboListItem
Package: 
UWindow
This class in other games:
U1, RTNP

null

Properties

ItemTop

Type: float


SortWeight

Type: int


Value

Type: string


Value2

Type: string

A second, non-displayed value

Instance functions

Compare

function int Compare (UWindowList T, UWindowList B)

Overrides: UWindowList.Compare