My program doesn't have bugs. It just develops random features.

UE1:UWindowHSplitter (UT)

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UT Object >> UWindowBase >> UWindowWindow >> UWindowHSplitter
Package: 
UWindow
This class in other games:
RTNP, U1

UWindowHSplitter - a horizontal splitter component

Properties[edit]

bRightGrow[edit]

Type: bool


bSizable[edit]

Type: bool


Default value: True

bSizing[edit]

Type: bool


LeftClientWindow[edit]

Type: UWindowWindow


MaxSplitPos[edit]

Type: float


MinWinWidth[edit]

Type: float


OldWinWidth[edit]

Type: float


RightClientWindow[edit]

Type: UWindowWindow


SplitPos[edit]

Type: float


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


LMouseDown[edit]

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


MouseMove[edit]

function MouseMove (float X, float Y)

Overrides: UWindowWindow.MouseMove


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint