My program doesn't have bugs. It just develops random features.

UE1:UWindowListBox (RTNP)

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Package: 
UWindow
Direct subclasses:
UMenuMapListBox, UMenuMutatorListBox, UMenuWeaponPriorityListBox
This class in other games:
U1, UT

UWindowListBox - a listbox

Properties[edit]

bCanDrag[edit]

Type: bool


bCanDragExternal[edit]

Type: bool


bDragging[edit]

Type: bool


DefaultHelpText[edit]

Type: string


DoubleClickList[edit]

Type: UWindowListBox

list to send items to on double-click

DragY[edit]

Type: float


ItemHeight[edit]

Type: float


Default value: 10.0

SelectedItem[edit]

Type: UWindowListBoxItem


VertSB[edit]

Type: UWindowVScrollBar


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float MouseX, float MouseY)

Overrides: UWindowDialogControl.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowListControl.Created


DoubleClick[edit]

function DoubleClick (float X, float Y)

Overrides: UWindowWindow.DoubleClick


DoubleClickItem[edit]

function DoubleClickItem (UWindowListBoxItem I)


ExternalDragOver[edit]

function bool ExternalDragOver (UWindowDialogControl ExternalControl, float X, float Y)

Overrides: UWindowDialogControl.ExternalDragOver


GetItemAt[edit]

function UWindowListBoxItem GetItemAt (float MouseX, float MouseY)


LMouseDown[edit]

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


MakeSelectedVisible[edit]

function MakeSelectedVisible ()


MouseMove[edit]

function MouseMove (float X, float Y)

Overrides: UWindowDialogControl.MouseMove


Paint[edit]

function Paint (Canvas C, float MouseX, float MouseY)

Overrides: UWindowWindow.Paint


ReceiveDoubleClickItem[edit]

function ReceiveDoubleClickItem (UWindowListBox L, UWindowListBoxItem I)


Resized[edit]

function Resized ()

Overrides: UWindowWindow.Resized


SetHelpText[edit]

function SetHelpText (string T)

Overrides: UWindowDialogControl.SetHelpText


SetSelected[edit]

function SetSelected (float X, float Y)


SetSelectedItem[edit]

function SetSelectedItem (UWindowListBoxItem NewSelected)


Sort[edit]

function Sort ()