My program doesn't have bugs. It just develops random features.
UE1:UWindowListBox (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowListBox |
Contents
- Package:
- UWindow
- Direct subclasses:
- UMenuMapListBox, UMenuMutatorListBox, UMenuWeaponPriorityListBox
- This class in other games:
- U1, UT
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UWindowListBox - a listbox
Properties[edit]
bCanDrag[edit]
Type: bool
bCanDragExternal[edit]
Type: bool
bDragging[edit]
Type: bool
DefaultHelpText[edit]
Type: string
DoubleClickList[edit]
Type: UWindowListBox
list to send items to on double-click
DragY[edit]
Type: float
ItemHeight[edit]
Type: float
Default value: 10.0
SelectedItem[edit]
Type: UWindowListBoxItem
VertSB[edit]
Type: UWindowVScrollBar
Instance functions[edit]
BeforePaint[edit]
Overrides: UWindowDialogControl.BeforePaint
Created[edit]
function Created ()
Overrides: UWindowListControl.Created
DoubleClick[edit]
Overrides: UWindowWindow.DoubleClick
DoubleClickItem[edit]
function DoubleClickItem (UWindowListBoxItem I)
ExternalDragOver[edit]
Overrides: UWindowDialogControl.ExternalDragOver
GetItemAt[edit]
LMouseDown[edit]
Overrides: UWindowWindow.LMouseDown
MakeSelectedVisible[edit]
function MakeSelectedVisible ()
MouseMove[edit]
Overrides: UWindowDialogControl.MouseMove
Paint[edit]
Overrides: UWindowWindow.Paint
ReceiveDoubleClickItem[edit]
function ReceiveDoubleClickItem (UWindowListBox L, UWindowListBoxItem I)
Resized[edit]
function Resized ()
Overrides: UWindowWindow.Resized
SetHelpText[edit]
function SetHelpText (string T)
Overrides: UWindowDialogControl.SetHelpText
SetSelected[edit]
SetSelectedItem[edit]
function SetSelectedItem (UWindowListBoxItem NewSelected)
Sort[edit]
function Sort ()