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UE1:UMenuWeaponPriorityListBox (RTNP)
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Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowListBox >> UMenuWeaponPriorityListBox |
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Properties[edit]
MeshWindow[edit]
Type: UMenuWeaponPriorityMesh
WeaponClassParent[edit]
Type: string
Default value: "Engine.Weapon"
WeaponPriorityHelp[edit]
Type: string
Modifiers: localized
Default value: "Click and drag a weapon name in the list on the left to change its priority. Weapons higher in the list have higher priority."
Default values[edit]
Property | Value |
---|---|
bCanDrag | True |
ItemHeight | 13.0 |
ListClass | Class'UMenu.UMenuWeaponPriorityList' |
Instance functions[edit]
Created[edit]
function Created ()
Overrides: UWindowListBox.Created
DrawItem[edit]
Overrides: UWindowListControl.DrawItem
LMouseDown[edit]
Overrides: UWindowListBox.LMouseDown
ReadWeapon[edit]
SaveConfigs[edit]
function SaveConfigs ()
Overrides: UWindowWindow.SaveConfigs
SelectWeapon[edit]
function SelectWeapon ()