UE1:UMenuWeaponPriorityListBox (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
UT Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowListBox >> UMenuWeaponPriorityListBox
Package:
UMenu
Direct subclass:
UTWeaponPriorityListBox
This class in other games:

null

Properties

MeshWindow

Type: UMenuWeaponPriorityMesh


WeaponClassParent

Type: string


Default value: "Engine.Weapon"

WeaponPriorityHelp

Type: string

Modifiers: localized


Default value: "Click and drag a weapon name in the list on the left to change its priority. Weapons higher in the list have higher priority."

Default values

Instance functions

Created

function Created ()

Overrides: UWindowListBox.Created


DrawItem

function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)

Overrides: UWindowListControl.DrawItem


LMouseDown

function LMouseDown (float X, float Y)

Overrides: UWindowListBox.LMouseDown


ReadWeapon

function ReadWeapon (UMenuWeaponPriorityList L, class<WeaponWeaponClass)


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SelectWeapon

function SelectWeapon ()