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UE1:UMenuWeaponPriorityListBox (UT)

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UT Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowListBox >> UMenuWeaponPriorityListBox
Package: 
UMenu
Direct subclass:
UTWeaponPriorityListBox
This class in other games:
RTNP

null

Properties[edit]

MeshWindow[edit]

Type: UMenuWeaponPriorityMesh


WeaponClassParent[edit]

Type: string


Default value: "Engine.Weapon"

WeaponPriorityHelp[edit]

Type: string

Modifiers: localized


Default value: "Click and drag a weapon name in the list on the left to change its priority. Weapons higher in the list have higher priority."

Default values[edit]

Property Value
bCanDrag True
ItemHeight 13.0
ListClass Class'UMenu.UMenuWeaponPriorityList'

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowListBox.Created


DrawItem[edit]

function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)

Overrides: UWindowListControl.DrawItem


LMouseDown[edit]

function LMouseDown (float X, float Y)

Overrides: UWindowListBox.LMouseDown


ReadWeapon[edit]

function ReadWeapon (UMenuWeaponPriorityList L, class<WeaponWeaponClass)


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SelectWeapon[edit]

function SelectWeapon ()