Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UTWeaponPriorityListBox (UT)

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Package: 
UTMenu

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Properties[edit]

Description[edit]

Type: UWindowDynamicTextArea


Default values[edit]

Property Value
ListClass Class'UTMenu.UTWeaponPriorityList'
WeaponClassParent "Botpack.TournamentWeapon"

Instance functions[edit]

ReadWeapon[edit]

function ReadWeapon (UMenuWeaponPriorityList L, class<WeaponWeaponClass)

Overrides: UMenuWeaponPriorityListBox.ReadWeapon


SelectWeapon[edit]

function SelectWeapon ()

Overrides: UMenuWeaponPriorityListBox.SelectWeapon